![]() ![]() Use of these tools and changes to your original product are done at your own risk. ISI can not be responsible for any events leading up to these changes or the result thereof. The user can move through the scene in ground-tracking mode (for large environments), or free-move mode (for smaller objects).īecause of the wide range of possible modifications and vast complexity of possible changes, ISI can not offer technical or other support in these areas. Environmental light settings are configurable by the user from the Viewer options dialog. Scenes can also be prototyped in various day/night lighting conditions, with optional sky transitions. Scenes can be viewed at any resolution, in windowed or fullscreen mode, with various shader and anti-aliasing options. ![]() The gMotor 2 Viewer is used to preview scenes created for gMotor 2 applications. A MAS file is very similar to other well-known types of compressed archive files, and contains additional information specific to a gMotor application. The gMotor 2.0 MAS utility is used to create MAS archive files for use in gMotor 2.0 applications only. Once completed, your Utility panel should be similar to the one shown in the Max Utility Panel with GMT Converter figure. ![]() From here, set the number of buttons for the Utility panel, and drag the GMT Converter utility onto an empty button, as shown in the figure. This will launch the Configure Button Sets dialog. After installing the plugin components as described in the Installation section, open the Max Utility tab (hammer icon), and select the icon shown circled in red in the Max Utility Panel. Imagine your favorite game with ambient occlusion. Supported texture formats are DDS, TGA, BMP, JPG, and PNG. ReShade is a generic post-processing injector for games and video software developed by crosire. Each gTex as its own settings for MIP mapping, compression, animation, and so on. The gMotor 2 Texture (gTex) is the basic texture assigned to each stage of a gMotor 2 Material. rFactor Downloads Here's where I put my rFactor mods and event files to run my mods correctly. Each gMat also supports all alpha blend modes, with global translucency level in addition to any per-pixel translucency from individual texture maps. Each gMat has its own Ambient, Diffuse, and Specular reflectivity colors, as well as a lighting-independent Emissive color for self-illumination effects. It supports DirectX Shader Model 1.0 and 2.0, as well as Fixed Function Pixel processing. The gMotor 2 Material (gMat) is the basic material assigned to every gMotor 2 primitive (triangle strip or triangle list). The Plugins require 3DS Max 5.x, 6.x, or 7.x to operate. The gMotor 2.0 Plugin and Viewer Tools are used to prepare and preview meshes for use in gMotor 2.0 applications. They allow users to create their own content, including tracks and cars. If you would like to help us or you're a modder/modding group interested in collaborating with us please contact us.In this archive you will find a set of tools for rFactor released by game’s developers. Sharing the same goal, the HistorX team member profile goes from 'newbies' to well-known & respected names in the simracing community. Of course we love classic cars, racing cars and motor sports in general, and some of us are owners/drivers of these cars or are involved in racing competition on different ways. Part of it used as base Simbin's GTL models, but the rest was developed from scratch, trying to get a accurate & realistic historic racing simulation. Our first release was Historic GT & Touring cars for rFactor, a free modification (mod) for rFactor (racing simulator). HistorX mod team is a group of dedicated and passionate people from all around the world, focused on the development of a free classic cars simulator, using as base rFactor, a racing simulator developed by ISI (Image Space Incorporated). ![]()
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